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| Methods for Analyzing User Requirements | |||||||||||||||||
| Personas | |||||||||||||||||
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Personas are a descriptive explanation of the primary user in terms of their specific behavior patterns, or why they do what they do, where they do it and how. This primary user -- a specific, complete (if fictional) individual who must be satisfied with the product in order to consider it a success -- rallies the design team around A User, not Any User. The impact of having a shared view on the user means that functionality can be parsed based on how much it supports that primary user's reasons for acting and responding in specific ways. Method Personas are an elegant description of user goals (like their definition of success, preferred ways of relating, ultimate intent of efforts) based on user research. Gaps in user research get filled with market research, literature and from subject-matter experts. Synthesizing the characteristics and relevant goals of the primary and secondary users must be accomplished before composing the narrative that will reflect the end-user for the design team. Often a photograph accompanies the prose to increase the visceral realism of the persona for the team. Results Design teams benefit most from primary personas. Where there is a wider audience of potential users, teams can construct secondary personas (he who supports the primary) and supplemental personas (those whose needs are served in a managerial or political capacity through the product). This persona explains the state of mind and needs of a Medical Administrative Secretary:
Timeframe The persona(s) can be drafted and edited in two weeks, given the necessary collaboration and discussion with the team. Sometimes larger issues get raised in the course of defining the primary user to solve scope and strategy issues as well. The process of constructing a persona can often provoke questions of "who is our audience really?" and "what stereotypes affect how we see our customer base?" These answers benefit not only a design team but also the sales and marketing divisions of a company. Preparation Personas are based on user research collected using methods like Delphi, Contextual Inquiries and/or On-site Observations. Additional Reading Alan Cooper of Cooper Interaction Design created this technique to help distinguish wants from needs from requirements in defining and selecting product features. Cooper's text is an essential reference for this technique. About Face 2.0: The Essentials of Interaction Design, Alan Cooper and Robert Reimann (2003) Wiley Publishing. See Chapter 5 especially. Kim Goodwin works with Alan Cooper and has written a helpful, brief article at: http://www.cooper.com/newsletters/2001_07/perfecting_your_personas.htm |
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